TIME 2000


Original table by A. Hankin & Co., June 1980. 
Visual Pinball adaptation by Dave Sanders, June 2002.
Sounds and speech taken from Atari's 'Star Wars' arcade games (sampled via MAME).

Thanks to Randy and Black for creating and maintaining Visual Pinball, and to all the usual folks on the Shiva forum.

Bug reports should be sent to me at ealadubh@btopenworld.com .

Install the enclosed fonts in the correct fonts folder of your Windows directory.


TABLE CONTROLS


During play:	LEFT and RIGHT SHIFT- flipper buttons
		Z - nudge table left
		/ - nudge table right 
		SPACE- nudge table up

In standby:	5 - Insert credit	
		1 - Game start



RULES


Top and bottom return lanes advance bonus and score 500 points. Return lanes score 5,000 points when lit. Top and bottom lanes light each other and one corresponding jet bumper. Completing lanes advances bonus multiplier and resets lanes and bumpers.

Drop targets score 500 points and advance bonus. Completing drop target bank scores 10,000 points, 15,000, 20,000, 25,000, Special, then 25,000 points thereafter.

Red spot targets score 1,000 points. Completing all red targets advances yellow spot target value from 1,000 points to 10,000, 20,000 and 30,000 points, and flashes right hole to score lit value on next entry. Completing flashing red target order from right to left lights left hole for Extra Ball. Lit red targets hold over between balls.

Left and right holes score 3,000 points. Flashing right hole scores and advances lit value from 10,000 points to 20,000, 30,000, and 50,000 points thereafter. Lit right hole value holds over between balls.

Timer exit gate scores 500 points or 50,000 points when flashing. 

Bumpers score 100 points or 1,000 points when lit.

Spinners score 100 points or 1,000 points when alternately lit.

Outlanes score 5,000 points.

Special awards one replay.

One replay awarded for a score of 600,000 points.

Beating the highest score to date awards three replays.

Turning the game over and looping the score from 999,990 back to zero awards three replays.

Matching the last two score digits against the displayed number at the end of the game awards one replay.

Tilt penalty: ball in play.

Five balls per game.